X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/95d7601b7742ed560a9d8e00269217f62fc7ce32..38c7d3f9eb7d63937c6654ff5dd6046ce02dd59c:/Super%20Polarity/SuperPolarity.cs diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs index c43582e..21d1ed4 100644 --- a/Super Polarity/SuperPolarity.cs +++ b/Super Polarity/SuperPolarity.cs @@ -20,11 +20,7 @@ namespace SuperPolarity public static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; - // Input Handler - KeyboardState currentKeyboardState; - GamePadState currentGamePadState; - - MainShip player; + public static int OutlierBounds; public SuperPolarity() : base() @@ -32,6 +28,9 @@ namespace SuperPolarity SuperPolarity.graphics = new GraphicsDeviceManager(this); SuperPolarity.graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; + ActorFactory.SetGame(this); + ParticleEffectFactory.SetGame(this); + ActorManager.SetGame(this); } /// @@ -42,9 +41,15 @@ namespace SuperPolarity /// protected override void Initialize() { - player = new MainShip(); - base.Initialize(); + + OutlierBounds = 100; + + InputController.RegisterEventForButton("changePolarity", Buttons.A); + InputController.RegisterEventForKey("changePolarity", Keys.Z); + + InputController.RegisterEventForButton("shoot", Buttons.X); + InputController.RegisterEventForKey("shoot", Keys.X); } /// @@ -58,7 +63,9 @@ namespace SuperPolarity Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); - player.Initialize(Content, Content.Load("Graphics\\main-ship"), playerPosition); + Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition)); + Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200))); + Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200))); } /// @@ -83,7 +90,7 @@ namespace SuperPolarity // TODO: Add your update logic here InputController.UpdateInput(); - player.Update(gameTime); + ActorManager.Update(gameTime); base.Update(gameTime); } @@ -98,7 +105,7 @@ namespace SuperPolarity spriteBatch.Begin(); - player.Draw(spriteBatch); + Renderer.Draw(spriteBatch); spriteBatch.End();